Magic evolution report

Seed 0 · population 1000 (1000–5000) · 500 replacement steps · every task in the distribution (33 situations). Fitness is expected utility over those tasks. Display names and histograms use the best successful trial, else a named trial, else the first task. Open a spell to see every trial. Failed casts pay for wasted energy; backfire also pays self-hit damage.

501Generations scored
4484 (1000–5000)Population
2177268Ancestry nodes
-0.1577Final mean U
0.626Final named
3–30Length range

What happened

  1. Scored 501 generations of 4345 individuals (2177268 scored genomes, 2177268 ancestry nodes).
  2. First named world-effect in the histogram: generation 0.
  3. First generation with any U > 0: generation 1.
  4. Peak max fitness 0.2041; peak fraction named 0.694; peak fraction released 0.819.
  5. 209 distinct named stems across the run. Genome length ranged from 3 to 30 genes.
  6. Final generation 500: modal display label “wall barrier” (930 of the population).

Configuration

population_size1000
generations500
genome_init_min_length10
genome_init_max_length16
seed0
eval_all_taskstrue
situations_per_eval3
use_process_neighborhoodfalse
use_kind_neighborhoodfalse
crossover_rate0.0
selector"TournamentSelector"
search"darwinian"
elite_fraction0.1
elite_offspring1.0
mutation_rates{"value": 1.0, "type": 1.0, "insert": 1.0, "delete": 1.0}
mutations_min1
mutations_max3
min_population_size1000
max_population_size5000
die_out_method"failures"
die_out_percent5.0
birth_mode"random"
birth_rate_min0.0
birth_rate_max50.0
lambda_e0.01
lambda_t0.01
lambda_s0.05

Fitness

Population size

Outcome fractions

Quantitative Q

Qualitative task champions

Quantitative task champions

Genome length

Failure mix

Parsed process

Named stems

Diversity

Discovery

Qualitative task floors

Quantitative task scales

Qualitative task distances

Quantitative task distances

Final fitness

Final length

Coupled flux

Task catalog

Final distribution: each situation’s target, medium, range, energy budget, time limit, and flux floor. Q is binary. Every task also fails with no world effect, self-hit, missed range or contact, overtime, or flux below the floor. Extra range or intensity is not taxed unless it violates the goal below.

TaskConditionsSuccessFailure
bind_stone
bind structure
Increase a structure's bond strength (cohesion +, not shatter).
stone wall at 4 m in air
structure, insulator
caster energy 100 · max 40 s
coupled-flux floor 3
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if structure bound.
Cohesion + bind pathway on a structure at or above the flux floor.
Breaking the structure fails.
Dwell-gated processes fail below 2 s.
boil_water
boil
Boil a water bath. Heat sources with dwell, or extreme force/mix dissipation. Cold does not boil.
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if boiled.
Heat source in bulk water at the flux floor, or extreme force/mix/unmix dissipation (≥ 4× floor), with dwell.
Heat sources and extreme force/mix dissipation (≥ 4× floor) need dwell ≥ 2 s.
break_stone_wall
break structure
Reduce a structure's integrity. Pathway is physics, not a process whitelist.
stone wall at 4 m in air
structure, insulator
caster energy 100 · max 40 s
coupled-flux floor 3
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if structure broken.
Integrity attack on a structure at or above the flux floor. Thermal shock also needs dwell.
Dwell-gated processes fail below 2 s.
Thermal shock needs dwell ≥ 2 s.
damage_living
kill
How hard a living target is hit. Quantitative; lethality allowed.
living human at 20 m in air
living, ignitable
caster energy 80 · max 30 s
coupled-flux floor 0
quantitative · Q scale 2
open process · open delivery · open kinematics
Q = x / (x + 2) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Living target ignited, at ≥ 4× the flux floor, or thermal+ overkill (≥ 8× floor with dwell).
Only the shared hard zeros.
damage_structure
break structure
How hard a structure is hit via integrity attack. Quantitative.
stone wall at 4 m in air
structure, insulator
caster energy 100 · max 40 s
coupled-flux floor 0
quantitative · Q scale 3
open process · open delivery · open kinematics
Q = x / (x + 3) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Integrity attack on a structure at or above the flux floor. Thermal shock also needs dwell.
Thermal shock needs dwell ≥ 2 s.
detect_ferrous
detect
Register a ferrous object at range without wrecking it.
ferrous plate at 12 m in air
ferrous
caster energy 50 · max 20 s
coupled-flux floor 0.4
open process · open delivery · open kinematics
Q=1 if detected.
Coupled flux at or above the floor without wrecking the subject.
Wrecking the subject (kill, break, ignite, or ≥ 4× floor) fails.
drop_runner
incapacitate
Incapacitate a living human at range. Killing fails. Any coupling process.
living human at 20 m in air
living, ignitable
caster energy 80 · max 30 s
coupled-flux floor 2
open process · open delivery · open kinematics
Q=1 if incapacitated.
Living target with coupled flux at or above the floor.
Killing the target fails.
extract_heat
quench
Heat removed from an ignitable torch. Quantitative.
wooden torch at 2 m in air
ignitable, insulator
caster energy 40 · max 20 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Quench pathway on an ignitable target at or above the flux floor.
Igniting the target fails.
harvest_ambient
harvest
Absorb ambient process and return energy to the caster.
ambient field in air
caster energy 50 · max 20 s
absorbed-energy floor 1
open process · open delivery · open kinematics
Q=1 if harvested.
Absorb flow on an ambient target with caster-absorbed energy at or above the floor.
Must absorb; emit recipes fail.
heat_bath
boil
Thermal work into a water bath. Quantitative.
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Heat source in bulk water at the flux floor, or extreme force/mix/unmix dissipation (≥ 4× floor), with dwell.
Heat sources and extreme force/mix dissipation (≥ 4× floor) need dwell ≥ 2 s.
hold_the_line
block
Stationary field that intercepts an incoming projectile of `incoming_process`.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · kinematics stationary
incoming thermal projectile (I=3)
Q=1 if blocked.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
Dwell-gated processes fail below 2 s.
No intercept or absorb match fails.
hold_the_line_charge
block
Stationary field that intercepts an incoming projectile of `incoming_process`.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · kinematics stationary
incoming charge projectile (I=3)
Q=1 if blocked.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
Dwell-gated processes fail below 2 s.
No intercept or absorb match fails.
hold_the_line_force
block
Stationary field that intercepts an incoming projectile of `incoming_process`.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · kinematics stationary
incoming force projectile (I=3)
Q=1 if blocked.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
Dwell-gated processes fail below 2 s.
No intercept or absorb match fails.
ignite_target
ignite
Ignite an ignitable living target. Killing is allowed.
living human at 6 m in air
living, ignitable
caster energy 80 · max 30 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if ignited.
Heat source on an ignitable target, with dwell and flux at or above the floor.
Heat sources need dwell ≥ 2 s.
light_torch
ignite
Ignite a non-living torch. Utility, not combat.
wooden torch at 2 m in air
ignitable, insulator
caster energy 40 · max 20 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if ignited.
Heat source on an ignitable target, with dwell and flux at or above the floor.
Heat sources need dwell ≥ 2 s.
mix_amount
mix
How thoroughly a solution is mixed. Quantitative.
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Diffusion + mix pathway at or above the flux floor.
Only the shared hard zeros.
mix_solution
mix
Mix a solution (diffusion +).
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if mixed.
Diffusion + mix pathway at or above the flux floor.
Dwell-gated processes fail below 2 s.
move_iron
move away
Move a ferrous object. Force, magnetic, or charge-on-ferrous can work.
ferrous plate at 3 m in air
ferrous
caster energy 80 · max 25 s
coupled-flux floor 1
open process · open delivery · open kinematics
Q=1 if moved.
Motive pathway (force, or magnetic/charge on ferrous mass) at or above the flux floor.
Only the shared hard zeros.
move_mass_iron
move away
Motive work on a ferrous plate. Quantitative.
ferrous plate at 3 m in air
ferrous
caster energy 80 · max 25 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Motive pathway (force, or magnetic/charge on ferrous mass) at or above the flux floor.
Only the shared hard zeros.
move_mass_stone
move away
Motive work on non-ferrous stone. Quantitative.
stone block at 3 m in air
insulator
caster energy 80 · max 25 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Motive pathway (force, or magnetic/charge on ferrous mass) at or above the flux floor.
Only the shared hard zeros.
move_stone
move away
Move a non-magnetic stone. Force can work; magnetic and charge cannot.
stone block at 3 m in air
insulator
caster energy 80 · max 25 s
coupled-flux floor 1
open process · open delivery · open kinematics
Q=1 if moved.
Motive pathway (force, or magnetic/charge on ferrous mass) at or above the flux floor.
Only the shared hard zeros.
produce_energy
harvest
How much ambient energy the caster absorbs. Quantitative.
ambient field in air
caster energy 50 · max 20 s
absorbed-energy floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Absorb flow on an ambient target with caster-absorbed energy at or above the floor.
Must absorb; emit recipes fail.
quench_torch
quench
Put out a burning torch without needing a thermal-emit recipe.
wooden torch at 2 m in air
ignitable, insulator
caster energy 40 · max 20 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if quenched.
Quench pathway on an ignitable target at or above the flux floor.
Igniting the target fails.
Dwell-gated processes fail below 2 s.
reinforce_structure
bind structure
How strongly a structure is bound. Quantitative.
stone wall at 4 m in air
structure, insulator
caster energy 100 · max 40 s
coupled-flux floor 0
quantitative · Q scale 3
open process · open delivery · open kinematics
Q = x / (x + 3) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Cohesion + bind pathway on a structure at or above the flux floor.
Breaking the structure fails.
restrain_living
incapacitate
Hold impulse on a living target without killing. Quantitative.
living human at 20 m in air
living, ignitable
caster energy 80 · max 30 s
coupled-flux floor 2
quantitative · Q scale 2
open process · open delivery · open kinematics
Q = x / (x + 2) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Living target with coupled flux at or above the floor.
Killing the target fails.
sense_ferrous
detect
Non-destructive coupling to ferrous iron. Quantitative; wreck cliffs to 0.
ferrous plate at 12 m in air
ferrous
caster energy 50 · max 20 s
coupled-flux floor 0.4
quantitative · Q scale 0.4
open process · open delivery · open kinematics
Q = x / (x + 0.4) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Coupled flux at or above the floor without wrecking the subject.
Wrecking the subject (kill, break, ignite, or ≥ 4× floor) fails.
shove_contact
move away
Move a contact living target. Distance 0. Killing fails.
living human at contact in air
living, ignitable
caster energy 60 · max 15 s
coupled-flux floor 1
open process · open delivery · open kinematics
Q=1 if moved.
Motive pathway (force, or magnetic/charge on ferrous mass) at or above the flux floor.
Killing the target fails.
snipe_runner
incapacitate
Incapacitate with a projectile packet. Killing fails. Open process.
living human at 16 m in air
living, ignitable
caster energy 80 · max 30 s
coupled-flux floor 4
open process · delivery bolt, ray · kinematics projectile
Q=1 if incapacitated.
Living target with coupled flux at or above the floor.
Killing the target fails.
Delivery must be bolt, ray.
Kinematics must be projectile.
stop_incoming
block
Fraction of an incoming packet stopped. Quantitative.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 0
quantitative · Q scale 3
open process · open delivery · kinematics stationary
incoming thermal projectile (I=3)
Q = x / (x + 3) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
No intercept or absorb match fails.
stop_incoming_charge
block
Fraction of an incoming packet stopped. Quantitative.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 0
quantitative · Q scale 3
open process · open delivery · kinematics stationary
incoming charge projectile (I=3)
Q = x / (x + 3) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
No intercept or absorb match fails.
stop_incoming_force
block
Fraction of an incoming packet stopped. Quantitative.
nearby location at 1 m in air
caster energy 80 · max 20 s
coupled-flux floor 0
quantitative · Q scale 3
open process · open delivery · kinematics stationary
incoming force projectile (I=3)
Q = x / (x + 3) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Absorb the incoming process at least as hard as the packet, or plant a short-range stationary field that intercepts it.
Kinematics must be stationary.
No intercept or absorb match fails.
unmix_amount
unmix
How thoroughly a solution is unmixed. Quantitative.
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 0
quantitative · Q scale 1
open process · open delivery · open kinematics
Q = x / (x + 1) from pathway magnitude.
Higher effect raises Q; wrong pathway is Q=0.
Diffusion − unmix pathway at or above the flux floor.
Only the shared hard zeros.
unmix_solution
unmix
Unmix a solution (diffusion −).
solution bath at 1 m in water
caster energy 60 · max 30 s
coupled-flux floor 1
min dwell 2 s
open process · open delivery · open kinematics
Q=1 if unmixed.
Diffusion − unmix pathway at or above the flux floor.
Dwell-gated processes fail below 2 s.

Tasks and successful spells

Q = 1 on a sampled situation. Final-gen counts are the current population, not all-time clones of one elite. Best generalist is the genome that still succeeds here with the most task families (then mean winning U). Best specialist is the highest-U genome that succeeds only in this task's family. Remaining distinct designs are folded. Open a link in the explorer.

TaskNotesFinal Q=1Last-gen designsFirst genBest generalistBest specialistMore
bind_stoneIncrease a structure's bond strength (cohesion +, not shatter).224 stems · 22 genomes19#2067642 · g475 · lingering bind barrier · U=0.530 · 5 families#1453252 · g336 · lingering bind nova · U=0.650
23 more
boil_waterBoil a water bath. Heat sources with dwell, or extreme force/mix dissipation. Cold does not boil.18413 stems · 180 genomes5#2131760 · g490 · lingering mix bolt · U=0.306 · 6 families#1962992 · g452 · lingering chemical nova · U=0.720
180 more
break_stone_wallReduce a structure's integrity. Pathway is physics, not a process whitelist.99116 stems · 580 genomes8#2055307 · g473 · close wall barrier · U=0.570 · 7 families#1847585 · g425 · close impact field · U=0.690
580 more
damage_livingHow hard a living target is hit. Quantitative; lethality allowed.153330 stems · 1102 genomes5#2060666 · g474 · close wall barrier · U=0.379 · 7 families#1325239 · g306 · piercing impact field · U=0.472
1102 more
damage_structureHow hard a structure is hit via integrity attack. Quantitative.141924 stems · 995 genomes3#2060666 · g474 · close wall barrier · U=0.410 · 7 families#826742 · g192 · lingering chemical barrier · U=0.561
995 more
detect_ferrousRegister a ferrous object at range without wrecking it.115134 stems · 735 genomes20#2055307 · g473 · close wall barrier · U=0.570 · 7 families#1453693 · g336 · faint magnetic field · U=0.740
735 more
drop_runnerIncapacitate a living human at range. Killing fails. Any coupling process.908 stems · 85 genomes28#2150920 · g495 · close wall barrier · U=0.570 · 7 families#976033 · g226 · lingering absorbing mix field · U=0.430
85 more
extract_heatHeat removed from an ignitable torch. Quantitative.1755 stems · 164 genomes3#1976751 · g455 · brief absorbing heat field · U=0.424 · 5 families#2172792 · g500 · lingering chemical nova · U=0.689
163 more
harvest_ambientAbsorb ambient process and return energy to the caster.10014 stems · 98 genomes1#734670 · g171 · lingering absorbing chemical barrier · U=0.610 · 3 families#2172793 · g500 · choking absorbing mix ward · U=0.750
97 more
heat_bathThermal work into a water bath. Quantitative.159227 stems · 1159 genomes3#2060666 · g474 · close wall barrier · U=0.046 · 7 families#1182660 · g273 · lingering chemical nova · U=0.641
1159 more
hold_the_lineStationary field that intercepts an incoming projectile of `incoming_process`.2093 stems · 193 genomes8#766473 · g178 · lingering chemical barrier · U=0.620 · 5 families#1224248 · g283 · lingering chemical barrier · U=0.740
193 more
hold_the_line_chargeStationary field that intercepts an incoming projectile of `incoming_process`.2093 stems · 193 genomes9#766473 · g178 · lingering chemical barrier · U=0.620 · 5 families#1224248 · g283 · lingering chemical barrier · U=0.740
193 more
hold_the_line_forceStationary field that intercepts an incoming projectile of `incoming_process`.00 last · 10 earlier stems8#766473 · g178 · lingering chemical barrier · U=0.620 · 5 families#1224248 · g283 · lingering chemical barrier · U=0.740
11 more
ignite_targetIgnite an ignitable living target. Killing is allowed.945 stems · 93 genomes15#766473 · g178 · lingering chemical barrier · U=0.620 · 5 families#1195324 · g276 · lingering chemical nova · U=0.700
93 more
light_torchIgnite a non-living torch. Utility, not combat.00 last · 12 earlier stems11#766473 · g178 · lingering chemical barrier · U=0.620 · 5 families#823333 · g191 · lingering chemical nova · U=0.720
13 more
mix_amountHow thoroughly a solution is mixed. Quantitative.1809 stems · 172 genomes6#2131760 · g490 · lingering mix bolt · U=0.304 · 6 families#1379940 · g319 · weak absorbing mix nova · U=0.672
172 more
mix_solutionMix a solution (diffusion +).1418 stems · 135 genomes8#2131760 · g490 · lingering mix bolt · U=0.306 · 6 families#1379940 · g319 · weak absorbing mix nova · U=0.690
135 more
move_ironMove a ferrous object. Force, magnetic, or charge-on-ferrous can work.97916 stems · 568 genomes14#2055307 · g473 · close wall barrier · U=0.570 · 7 families#2140252 · g492 · close charge field · U=0.690
568 more
move_mass_ironMotive work on a ferrous plate. Quantitative.162425 stems · 1196 genomes2#2060666 · g474 · close wall barrier · U=0.004 · 7 families#1734856 · g400 · seizing magnetic field · U=0.210
1196 more
move_mass_stoneMotive work on non-ferrous stone. Quantitative.133016 stems · 906 genomes2#2150920 · g495 · close wall barrier · U=0.006 · 7 families#1909225 · g439 · crushing force field · U=0.181
906 more
move_stoneMove a non-magnetic stone. Force can work; magnetic and charge cannot.99812 stems · 587 genomes8#2055307 · g473 · close wall barrier · U=0.570 · 7 families#708664 · g165 · close impact burst · U=0.670
587 more
produce_energyHow much ambient energy the caster absorbs. Quantitative.21024 stems · 208 genomes1#1976751 · g455 · brief absorbing heat field · U=0.138 · 5 families#2172803 · g500 · choking absorbing mix ward · U=0.611
207 more
quench_torchPut out a burning torch without needing a thermal-emit recipe.1445 stems · 133 genomes10#1976751 · g455 · brief absorbing heat field · U=0.590 · 5 families#364259 · g86 · lingering chemical barrier · U=0.700
133 more
reinforce_structureHow strongly a structure is bound. Quantitative.877 stems · 84 genomes16#2067642 · g475 · lingering bind barrier · U=0.529 · 5 families#2172805 · g500 · lingering bind nova · U=0.649
83 more
restrain_livingHold impulse on a living target without killing. Quantitative.25421 stems · 248 genomes5#2055307 · g473 · close wall barrier · U=0.488 · 7 families#1938058 · g446 · lingering bind nova · U=0.612
248 more
sense_ferrousNon-destructive coupling to ferrous iron. Quantitative; wreck cliffs to 0.869 stems · 84 genomes3#2055656 · g473 · close wall barrier · U=0.375 · 7 families#1453693 · g336 · faint magnetic field · U=0.443
84 more
shove_contactMove a contact living target. Distance 0. Killing fails.95415 stems · 546 genomes9#2055307 · g473 · close wall barrier · U=0.570 · 7 families#2172808 · g500 · weak impact touch · U=0.840
545 more
snipe_runnerIncapacitate with a projectile packet. Killing fails. Open process.292 stems · 25 genomes66#1917479 · g441 · close force bolt · U=0.507 · 6 families#1428071 · g330 · close lightning bolt · U=0.659
25 more
stop_incomingFraction of an incoming packet stopped. Quantitative.14746 stems · 1038 genomes5#2060666 · g474 · close wall barrier · U=0.030 · 7 families#537334 · g126 · lingering chemical barrier · U=0.587
1038 more
stop_incoming_chargeFraction of an incoming packet stopped. Quantitative.14746 stems · 1038 genomes5#2060666 · g474 · close wall barrier · U=0.030 · 7 families#537334 · g126 · lingering chemical barrier · U=0.587
1038 more
stop_incoming_forceFraction of an incoming packet stopped. Quantitative.14746 stems · 1038 genomes5#2060666 · g474 · close wall barrier · U=0.030 · 7 families#537334 · g126 · lingering chemical barrier · U=0.587
1038 more
unmix_amountHow thoroughly a solution is unmixed. Quantitative.977 stems · 95 genomes5#2078349 · g478 · lingering unmix bolt · U=0.285 · 6 families#1015102 · g235 · weak absorbing unmix nova · U=0.626
95 more
unmix_solutionUnmix a solution (diffusion −).787 stems · 77 genomes7#2078349 · g478 · lingering unmix bolt · U=0.286 · 6 families#1015102 · g235 · weak absorbing unmix nova · U=0.650
77 more

Named stems across the run

StemNamed display trialsFirst genLast gen
chemical barrier3176077500
force field1738575500
impact field1356144500
wall barrier1264146500
mix field446017500
chemical nova320734500
mix nova283642500
bind field2835616500
unmix nova264285500
chemical ward234002500
bind nova2275211500
mix barrier212237500
impact bolt205929500
absorbing mix ward202197500
pull field180237500
unmix barrier155348500
bind barrier153919500
absorbing mix touch141315500
force ward129297500
chemical field126546499

Walk any spell

The last generation loads first. Search by id, name, or process. Set a generation range to load earlier spells. Open a row to follow parents to genesis (unchanged elite copies are collapsed). Hover a gene for what that type and value mean. Task-table links use #spell-id.

Select a spell.